Sorry Ronnie i was away all last week in France then fri-sunday i was visiting my parents/friends for my birthday weekend.
If you go to
http://www.fwl.org.uk/gameplans.pdf or
http://www.fwl.org.uk/gameplans.doc you'll see the document Ross did. I have to put another link on the site.
This tries to explain to you how each offensive gameplan works.
You CANT create your own gameplan, many experts of FBPro might be able to do gameplans with game busting plays which always get a 30 yard gain etc. Basically if you dont have the software you might be at a disadvantage as you cant run gameplans over and over to see what does the best play etc.
So Ross kindly did that document for us to try and make things a bit easier. I dont use any gameplans (to prove you can win without them even though last year i lost tons !).
Even though its called FBPro 97 the software like Madden was based on the season before. So as a rough guide look to see what teams were good in 1996, if you chose the Niners you'll have a ton of short passes to your RB, if you choose the Raiders you might get more incompletions but bigger plays as they did the bomb a lot, heres the NFL season from 96...
http://www.pro-football-reference.com/years/1996.htmSo Denver would be a good one, Carolina etc. Not saying if you choose Denver you will go 12-2 but if you look at their stats you might have more of an idea what might happen, if a team throws to the TE a lot (Eg Carolina or Denver) then if you choose that gameplan i 'assume' at the end of the season your TE will have more catches than normal.
However it doesnt always mean that if you run say the Cowboys you will have a Pro Bowl HB and Pro Bowl TE and a Michael Irvin style receiver. Take it with a pinch of salt but i think it slightly changes things.