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Author Topic: A look back at week 1  (Read 20889 times)
Paul-London
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« Reply #40 on: August 23, 2006, 10:21:01 AM »

Yes they can turn the games momentum around but to have 3 or so in 2 weeks is quite unrealistic and you can see year by year the punt blocks going back up.

Well i'll talk to David about the changes and if he can do them in time, i know hes very busy and just come back from holiday etc but hopefully we can go back to normal. Basically changing skills etc wont please everyone but theres not much you can do, at the end of the day a dominating defense will be good, a rubbish defense will be poor.  So it affects everyone, if you have a great defense and it gets worse then a 'worse' defense will be even worse so its fair for everyone

Just a huge bug in the software really
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velcro
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« Reply #41 on: August 23, 2006, 12:13:07 PM »

That link from Marco was really quite interesting, what it was suggesting was that each attribute of each position needed to have a range of acceptable values. Ones that would keep everything in line.

I guess then that if we did that then we can shrink the necessary attributes as required.

My big worries always come with an across the board -2 on defense or offense as somepositions require an absolute minimum value to work at all. The famous 80 for ST on Offensive Linemen for example.

I did a quick check on the 2002 rosteers - again at Marco's suggestion , and the differences were smaller than previously, but the most marked areas were still the same. I've put the reference material in the other posting if anyone wants to take a look.

« Last Edit: August 23, 2006, 12:40:11 PM by velcro - Ohio » Logged
Marco_Frankfurt
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« Reply #42 on: August 24, 2006, 02:00:34 AM »

Hi Mario,

I know this discussion is boring if you do not own a game and therfore know the mechanucs of it.

However it is about how we can have a league with realistic stats and in the end how we can keep Paul
interested to continue with the league Wink so its VERY important as I see it.

Regarding the article I mentioned:

They also did change gameplans, playbooks etc. The FWL will not do that, so we cannot take all their changes,
because it would not work the same way. However the mentioned Kang-Files were able to
create more or less realistic stats with the original plays from the PC-game.

Unfortunately after almost 10 years I find no links anymore that work if I search for them Sad

If somebody is interested in the VPNFL values, Miguel should still have them (hopefully)
as the league he commished some years ago did use them and he had a webpage explaining
how the attributes were set.
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